The article discusses the methodology and concept of situation rooms. The methodology and concept of situation rooms has a long history. As a first step, one can recall the methodology of a classic board in Cretaceous technology. Smart boards have now emerged, where hardware and software are present alongside the light pencil, to display various kinds of information. The second level in cognitive modeling systems is the collective panel display of various information products. Finally, the third level of situation rooms implies a significant development of the software and hardware of the decision-maker support complex. The high level of complexity of the third stage in the creation of the situation room is the creation of developed mathematical support in brainstorming tasks, as well as in the provision of analysis of weakly structured systems. However, while our work deals with the creation of a theoretical model of semantic identification of various scenes, situations of the person making the decision.
Keywords: Information collection and display system, decision maker, electronic counteraction